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These Damn Demons! is a vertical scrolling Run & Gun 2.5D platform game. The player will guide Nilrem, in order to reach the summit of the Divine Tower and perform his revenge upon the gods. The player will face various difficulties and dangers such as: platform sections, enemies and traps. Nilrem will be followed throughout the game by a horde of funny IMPs, the result of an evocation that did not go exactly as planned. They are the player's primary tool for attacking and defending himself. Nilrem, disappointed and resigned from the unsuccessful evocation, will still decide to walk and raise the Divine Tower in order to complete his revenge.

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You can download the game at the bottom of this page. 

Genre: Platform vertical scrolling, Action-Adventure

Team Size: 14
Engine: Unity
Platforms: PC

Role(s) and responsibilities:

 

Lead Game Designer:

  • Coordinated designers and managed design tasks

  • Supervised designers with Unity knowledge

  • Designed base mechanics

  • Established gameplay loops

  • Designed Nilrem (main character) skills and stats

  • Designed enemy types and AI patterns

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Project Manager:

  • Managed project quality 

  • Coordinate departments tasks and deadlines

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Level Designer:

  • Designed the rising tower structure

  • Established level design guidelines and parameters

  • Designed the tower level design

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Lead Game Designer

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As lead game designer my role was to manage and plan all the design tasks. During the project most of my colleagues where completely new to Unity and its systems, so I took the responsibility to supervise and tutor my colleagues to learn the Unity engine basics.

During the development process I refined the main protagonist skills that the player would use during the game (such as: fast / heavy minion throw and the minion shield) and also tuned his stats such as jump height and walk speed according to the game pacing and flow.

I also designed the various types of enemy the player would encounter during the game, their behaviours and stats according to their "role"

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Project Manager

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I took the role of project manager when our previous project manager absented himself due to personal matters. This being my first project as project manager, it has been a rough challenge, but I learned quickly how to support my colleagues during the development. I constantly checked the status and workflow of each department and did my best to solve any issues regarding task dependencies.

I also planned with every department leads possibles threats and deadlines that might follow. 

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Level Designer

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I planned the tower so that each section would reveal itself at the end of the previous setting. The tower was designed similarly to a telescope shape: Each section would rise when the previous one was completed.

I established all the metrics of each rising section and every floor's width with the aim of designing a level that would not stop the flow of the game and always placing threats to discourage the player from stopping. All this decision were made to get an overall dynamic feel of constant flow.

Downloads

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